Changeup
The changeup is a slower pitch that looks similar to a fastball but arrives much later, throwing off the batter's timing. It's great for MLB 25 Stubs keeping batters off balance and inducing weak contact.
When to use it: The changeup is most effective when you're ahead in the count or after throwing several fastballs. It's also a great pitch for getting batters to swing early, leading to easy outs.
Tip: Throw the changeup low and outside to keep the batter from hitting it with power. Be sure to mix it in after a few fastballs to keep the batter guessing.
Cutter
The cutter is a pitch that looks like a fastball but moves slightly in on the batter, making it difficult to hit. It's useful for getting weak contact or inducing ground balls.
When to use it: The cutter is great for keeping batters from squaring up the ball, especially on the inside part of the plate. It's also effective when you want to induce weak contact for a quick out.
Tip: Throw the cutter inside to jam the batter or outside to induce a weak swing. Use it in situations where you want to avoid getting hit hard.
Knuckleball
The knuckleball is a pitch that doesn't have much movement but is unpredictable, making it difficult for batters to track. It can be a great weapon if you're able to control it.
When to use it: Use the knuckleball when you want to mess with the batter's timing and throw them off. It's effective for getting batters to swing early and often.
Tip: Throw the knuckleball in the dirt to induce swings and misses. Be careful with its placement, though, as batters can still make solid contact if it's too close to MLB The Show Stubs the strike zone.