As someone who’s logged serious time in Battlefield titles, I follow community sentiment closely — forums, Reddit threads, beta feedback reviews. After 100 hours in BF 6 boosting service, I want to collect what the community (especially veteran players) wants, what developers are hearing, and what action needs to follow to avoid the mistakes of past entries.


What Veterans & Long‑Time Players Are Saying

  1. Auto Spotting and “Dorito” Shooting

    A common refrain: remove or reduce auto‑spotting and visible markers. Many say it’s cheap, makes observing and stealth meaningless. In previous titles, spotting was tactical: you had to expose, risk, observe. Now, it often feels like kill‑notifications before you even see the enemy.

  2. Movement Speed, Slide & Mobility Mechanics

  3. The community is divided, but many vets feel mobility is too fast, too forgiving. There’s strong push for movement nerfs, especially sliding, jump cancelling, etc., so that positioning, cover, and reaction matter more. 

  4. Maps Too Small; Loss of Strategic Scale

    A recurring complaint is beta maps being too small, lacking room for large‑tank pushes, long infantry flanks, aerial manoeuvres. Veterans feel some maps don’t offer the scale that Battlefield promises. 

  5. Class Changes / Gadget Allocation Problems

    The recon class receiving unexpected gadgets (like C4 in some reports), or spawn beacons being moved to assault reflects community worry that gadgets are not aligned properly with class identity. If recon becomes too “everything”, class flavour is lost. 

  6. Lack of Hardcore Features, Preferences, Custom Servers

    Many veterans miss features like hardcore mode, private/custom servers with precise settings (damage, HUD, spawning), server browser, etc. The level of customizability was part of BF’s appeal. 


What Developers Are Saying / Doing

  • DICE and EA are listening: they acknowledge complaints around movement, class balance, map size. They’re using Battlefield Labs to test changes. 

  • Some movement nerfs are already in the works (from beta/post‑beta responses). 

  • The Deploy Beacon change: moving the beacon from Recon to Assault is an example of rebalancing gadgets among classes to reduce exploitative behaviour. 

  • On map sizes: devs say that larger maps do exist, that the smaller ones in the beta were to test chaos and performance, pacing. But veterans are worried that the full pool tilts too much toward the smaller end. 


Why Veteran Feedback Matters

  • Veterans often know what succeeded (and why) in past entries. Lessons from BF3/BF4 still apply: pacing, map flow, class balance, vehicle counterplay etc.

  • They provide early warning of features that may alienate long‑time players (or even dissuade them from buying the game). If devs under‑estimate this, text / metrics might show positive early signs (lots of players) but retention suffers.

  • Community prestige & goodwill: Battlefield fans are vocal. If the voice of vets is ignored, there’s backlash, comparisons to previous failures (e.g., BF2042). Maintaining trust matters.


Action Items for Developers

Here are things devs should actively do to incorporate.community feedback:

  1. Transparent Patch & Balance Roadmap
    Share what is being worked on, what is being tested, what is coming in “Labs” vs promised for full release vs post‑launch. Let players see trade‑offs.

  2. More Customization Options (Rulesets)
    Let players pick “classic mode,” “hardcore,” “role strict”, “minimal UI” etc. Not everyone plays the same style; being able to choose enhances satisfaction.

  3. Deeper Vehicle Counterplay & Class Assignment of Gadgets
    Re‑evaluate which class gets which equipment. Ensure balance between air dominance & ground anti‑air; make anti‑vehicle accessible. Also guard against one vehicle class dominating simply because others are underpowered or undersupplied.

  4. Interface Clean‑Up & Tactical Visual Feedback
    Implement options to reduce auto‑markers, reduce unnecessary HUD clutter, add more visibility settings (e.g., lighting, contrast, possibly night modes).

  5. Retaining or Reintroducing Veteran Favorite Modes & Features
    Ensure that private servers, server browser, hardcore mode, classic modes etc. are either included or promised early post‑launch. These features often don’t cost as much to maintain but have high value for the core community.


Conclusion

Veteran feedback isn’t just nostalgia. It’s a guide to what makes Battlefield unique, what has kept it alive through ups and downs, and what risks it loses if those core pillars are neglected. After 100+ hours of  BF 6 Rank Boost, I feel hopeful — there’s a foundation here. But DICE has a chance to do more than “good enough.” They can deliver something legendary. As a veteran, I’m watching, playing, hoping — but expecting better.